Master of Interaction Design (MIDes)
Information valid for students commencing 2022
Duration
2 Years full-time (or part-time equivalent)
Commencing 2022
Semester 1 (21 Feb, 2022)
Semester 2 (25 Jul, 2022)
Program level
Postgraduate Coursework
Units
32
Program code
5580
Faculty
Engineering, Architecture & Information Technology
Teaching Location
St Lucia
Delivery mode
Internal
Entry requirements
AQF level
AQF level 9
Fees for Australian students
When you enrol each semester, mySI-net will calculate your fees. An invoice with the fees for the current semester will generally be available for viewing on mySI-net overnight.
If the invoice for a given semester or teaching period is not yet available, you can use the Fees Schedules to estimate your fees. Please see the course list if you are unsure which courses you can do in your program.
Fees for all students are reviewed annually in accordance with the University's Student Fees Policy, and may increase from 1 January each year.
If you are a prospective student, or if you haven't yet commenced your program, please see the Study at UQ website for fee information.
How to Apply
Applications must be lodged via the Online Application Form.
Closing Date
To commence study in Semester 1 - January 31 of the year of commencement.
To commence study in Semester 2 - June 30 of the year of commencement.
Enquiries for Australian students
Faculty of Engineering, Architecture and Information Technology
Email: enquiries@eait.uq.edu.au
Phone: 07 3365 4777
Why study the Master of Interaction Design?
In the past, computer work was a profession for specialists. Today, however, interaction with electronic devices is a major part of our daily lives. From early childhood onwards we are connected to the internet, telecommunications and networks of computer-based technologies. The emerging challenges in this radically evolving field are not so much with the nature of new technologies, but with their design. How should these technologies be experienced in our lives? How can they support and enhance our everyday practices? What should they help us become? These programs train students to address these issues through the design of new interactive technologies.