Composing Music for Screen Structures (MUSC3745)
Information valid for Semester 2, 2025
Course level
Undergraduate
Faculty
Humanities, Arts and Social Sciences
School
Music School
Units
2
Duration
One Semester
Attendance mode
In Person
Class hours
Lecture 1 Hour/ Week
Tutorial 2 Hours/ Week
Prerequisite
MUSC1010
Recommended prerequisite
MUSC3740
Assessment methods
Weekly exercises 40%
Major project draft 20%
Major project 40%
Study Abroad
This course is pre-approved for Study Abroad and Exchange students.
Current course offerings
Course offerings | Location | Mode | Course Profile |
Semester 2, 2025 (28/07/2025 - 22/11/2025) | St Lucia | In Person | Profile unavailable |
Please Note: Course profiles marked as not available may still be in development.
Course description
To write impactful music for film, TV and games, composers need to craft music which enhances the emotional journey and story over time. This course provides a practical and theoretical foundation for crafting larger-scale musical structures for action, adventure, romance, thrillers, drama and fantasy genres. Each week students will work on crafting music for a different screen example, learning how to develop and transform musical ideas in response to character, plot and environmental development. A section of the course will focus on the needs of composing interactive music for games which can respond to players' actions. Lectures will unpack screen music by composers like John Williams, Koji Kondo, Wendy Carlos, Hildur Guðnadóttir, Alan Silvestri, Hans Zimmer, Lena Raine, Yoko Shimomura, and Amanda Brown. The course assumes students will have some familiarity with music composition, music notation and music technology. This course will be offered for the first time in Semester 2, 2026.